Again, our loot runs would get underway as our journey to gearing out our Druid and Assassin and gearing out their rune word gear came to a fresh new start. Years later, we would even find ourselves once again picking up the expansion for both of us to play. Years later, he would even take me to the midnight release for Diablo II followed by hundreds of countless hours grinding out Andariel, Mephisto, and Diablo for their respective drops. My dad, my gaming buddy, my beat ’em up bruiser, took me out of his way to Toys R Us when Blizzard Entertainment, Blizzard North, Sierra Entertainment, and Synergistic Software released the Diablo: Hellfire Expansion. I stayed up countless hours hunting down the Lord of Darkness and his minions that threatened to doom all of Tristram. Since the release of Blizzard Entertainment’s debut into the hack-‘n’-slash RPG genre, I’ve been a fan. But they aren’t wrong, it was a bad idea and here’s why. Now, the company is feeling the heat from their fans, their shareholders and critics alike. During BlizzCon 2018, Diablo developer and publisher, Blizzard Entertainment, revealed the latest entry into the famed hack-and-slash franchise.
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